
As of the August 2020 update, these buildings also grant +2 culture to Theatre Squares, giving players more of an incentive to build them especially those seeking a Culture Victory. Their second and third building also grant +1 amenity to other cities within 6 tiles, so consider building them in a cluster of cities. Entertainment Complexes and Water Parks – These districts grant their city one amenity and have 3 buildings that can be unlocked that grant one more each.

Sending scouts out early in the game is important for many reasons and discovering new luxury resources is one such reason.

Extra copies can be traded away to other civilizations in trade deals, so they still have a use. Each copy of a unique luxury resource grants +1 amenity to 4 cities, but copies do not. Cities settled on these resources still acquire them, so don’t shy away from placing a city right on top of that silver deposit. Players must improve these resources with their respective improvement, mines over diamonds, fishing boats over pearls, to acquire a copy of them. Scattered across the world are resources that make citizens happy: Wine, Incense, Diamonds, Pearls, and many more.

There are different states of happiness cities can have, which are listed below: A city with excess amenities will yield bonuses, while one with fewer amenities will suffer penalties. Further, certain problems, like war-weariness and bankruptcy, will cause cities to suffer negative amenities. The larger a city’s population is, the more amenities they need to remain content Every 2 citizens require 1 amenity to remain satisfied. Amenities are designed to keep a player’s citizens happy and content.
